Nanite injectors, fireburst ammunition and rail accelerators for long-ranged guaranteed no-miss damage. Players can get fully modded T1 units much earlier than fully modded T2 and T3 units because of cost.Ħ vanguard troopers is definitely viable. How does this system make experienced low tier units viable for anything except killing random marauders?įresh T2 and T3 units don't always beat fully modded T1 units. A prime rank trooper with 3 mods will not merely lose, it won't even put up token resistance to a fresh T2, or T3, or god forbid a drone carrier with the same number of mods. Planetfall has no such equalizing factor. It doesn't make it equal to the eagle rider, but it makes it comparable when you take into account upkeep and cost effectiveness, especially when you've had the unit for a while. A halfling adventurer gains Champion ranks at less than half the experience required by a halfling eagle rider, meaning for every Champion rank the T3 earns, the T1 is getting 20 HP and change. High tier Champions in AoW3 are NOT directly correlated to low tier Champions. They just die in droves with no extra hp padding. How so? Are you saying 6x vanguard troopers are viable in lategame? Because I just did an encounter with a phoenix walker and a tank and it was like those WW2 movies where infantry are trying to take down a Tiger using bolt action rifles. Originally posted by BBB:Ironically, given what the OP was complaining about, the new system makes your lower tier units retain value for MUCH longer.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |